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Sound - Dynamic Soundtrack

Connect different soundtracks

On this page

Sound - Dynamic Soundtrack

Background

Gameplay

Aesthetics

Variety

Accessibility

Conclusion

Sound communicates are


Sound is an essential element of any video game. It can adhere both functional or aesthetic purposes. 



Description 2


Method


  • Crossfade – like in Spotify, YouTube Music
  • Assigned –
  • As Main Mechanic


Description 2


Crossfade usage


State change


Games are visual media. You need to demonstrate in-game world


Description 2



Change between calm and combat. Change between several states of alert.


Description 2


Change between several locations


Gradual Change depending on the pace, speed


Scripted setpiece, level


Phase 1 of race track, then phase 2, phase 3 and final culmination phase.


Description 2


Assigned


Collectibles music


Coins, breadcrumbs,


Description 2


Interaction with things mechanics


Portal gel sounds


Description 2


Hint of the right path


Auditorium, Portal 2 sounds


Description 2


As Main Mechanic


Audiosurf - generate content of the level


Description 2


References


Read



Watch


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YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

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YouTube

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Changelog

About project

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home

Home

getting started

Get Started

Foundation

Foundations

Components

Mechanics

structure signposts

Structure

aesthetic palette

Aesthetics

case library

Cases

radio blog

Blog

patreon icon
instagram icon
youtube icon
bluesky icon

Aesthetics overview

Theme

Mood

Game feel

Physics

Visual style

Sound

User Interface

Reverse drodpwn icon

UI overview

Typography

Colors

Sound - Dynamic Soundtrack

Connect different soundtracks

Sound communicates are


Sound is an essential element of any video game. It can adhere both functional or aesthetic purposes. 



Description 2


Method


  • Crossfade – like in Spotify, YouTube Music
  • Assigned –
  • As Main Mechanic


Description 2


Crossfade usage


State change


Games are visual media. You need to demonstrate in-game world


Description 2



Change between calm and combat. Change between several states of alert.


Description 2


Change between several locations


Gradual Change depending on the pace, speed


Scripted setpiece, level


Phase 1 of race track, then phase 2, phase 3 and final culmination phase.


Description 2


Assigned


Collectibles music


Coins, breadcrumbs,


Description 2


Interaction with things mechanics


Portal gel sounds


Description 2


Hint of the right path


Auditorium, Portal 2 sounds


Description 2


As Main Mechanic


Audiosurf - generate content of the level


Description 2


References


Read



Watch


On this page

Sound - Dynamic Soundtrack

Background

Gameplay

Aesthetics

Variety

Accessibility

Conclusion

Previous

Previous article

Next

Next article

Logo of YBdesigning

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

Social

Instagram

Bluesky

YouTube

Patreon

More

References

Top patrons

Changelog

About project