
Sound - Sound Overview
Barks, dynamic soundtrack & more
On this page
Sound - Sound Overview
Background
Gameplay
Aesthetics
Variety
Accessibility
Conclusion
Sound is an essential element of any video game. It can adhere both functional or aesthetic purposes.
Sound can appear in the game from different sources: diegetic and non-diegetic.
Non-diegetic sound has a source external to the context of the story, and it is not heard by the characters.
For example, UI notifications or background music.
Give info about object/subject like:
Make player feel certain emptions, get you in the mood, understand the theme
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YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
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Barks, dynamic soundtrack & more

Sound is an essential element of any video game. It can adhere both functional or aesthetic purposes.
Sound can appear in the game from different sources: diegetic and non-diegetic.
Non-diegetic sound has a source external to the context of the story, and it is not heard by the characters.
For example, UI notifications or background music.
Give info about object/subject like:
Make player feel certain emptions, get you in the mood, understand the theme
On this page
Sound - Sound Overview
Background
Gameplay
Aesthetics
Variety
Accessibility
Conclusion
Previous
Previous article
Next
Next article
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
Social
Bluesky
YouTube
Patreon
More
References
Top patrons
Changelog
About project