Menu icon
logo
Menu icon 2

Sound - Sound Overview

Barks, dynamic soundtrack & more

On this page

Sound - Sound Overview

Background

Gameplay

Aesthetics

Variety

Accessibility

Conclusion

Sound is an essential element of any video game. It can adhere both functional or aesthetic purposes. 


Source of the sound


Sound can appear in the game from different sources: diegetic and non-diegetic.


Diegetic


  • World - ambient sounds
  • Character dialog
  • Character, NPC and enemy actions


Non-diegetic


Non-diegetic sound has a source external to the context of the story, and it is not heard by the characters.


For example, UI notifications or background music.


Purpose


Informative


Give info about object/subject like:

    • Character state
    • Success or failure of the action
    • NPC and enemy AI tells comment on what they are doing and at what state they are - it is often called Barks.


Aesthetic


Make player feel certain emptions, get you in the mood, understand the theme

    • Immersion into environment


Previous

Previous article

Next

Next article

Logo of YBdesigning

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

Social

Instagram

Bluesky

YouTube

Patreon

More

References

Top patrons

Changelog

About project

logo yb
home

Home

getting started

Get Started

Foundation

Foundations

Components

Mechanics

structure signposts

Structure

aesthetic palette

Aesthetics

case library

Cases

radio blog

Blog

patreon icon
instagram icon
youtube icon
bluesky icon

Aesthetics overview

Theme

Mood

Game feel

Physics

Visual style

Sound

User Interface

Reverse drodpwn icon

UI overview

Typography

Colors

Sound - Sound Overview

Barks, dynamic soundtrack & more

Sound is an essential element of any video game. It can adhere both functional or aesthetic purposes. 


Source of the sound


Sound can appear in the game from different sources: diegetic and non-diegetic.


Diegetic


  • World - ambient sounds
  • Character dialog
  • Character, NPC and enemy actions


Non-diegetic


Non-diegetic sound has a source external to the context of the story, and it is not heard by the characters.


For example, UI notifications or background music.


Purpose


Informative


Give info about object/subject like:

    • Character state
    • Success or failure of the action
    • NPC and enemy AI tells comment on what they are doing and at what state they are - it is often called Barks.


Aesthetic


Make player feel certain emptions, get you in the mood, understand the theme

    • Immersion into environment


On this page

Sound - Sound Overview

Background

Gameplay

Aesthetics

Variety

Accessibility

Conclusion

Previous

Previous article

Next

Next article

Logo of YBdesigning

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

Social

Instagram

Bluesky

YouTube

Patreon

More

References

Top patrons

Changelog

About project