Alto Odyssey

Minimalist mobile endless runner about snowboarding and sandboarding

Gameplay screenshot from the game

On this page

Alto Odyssey

My Background


I was

Gameplay


Shoot, brawl, climb, explore


Spoiler

Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.


Aesthetics: Elegant


The game is a love letter to graphic design. It feels like an ode to legacies of Harry Beck's London Tube map and Massimo Vignelli’s New York City Subway map.


Sound design was codeveloped with Disasterpeace.
The procedurally generated sound FX form the abstract music that feels chill while you’re doing okay, but unnerving when peeps (passengers) start to overcrowd.


Overall, I would say that even if the game didn’t have all the texts and translations, the graphic design, animation and player’s real life experiences with the signage would do keep it accessible.


Developer's Vision


Inspired by

Conclusion


Mini Metro

Additional links


Watch


Logo of YBdesigning

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

Social

Instagram

Bluesky

YouTube

Patreon

More

References

Top patrons

Changelog

About project

Menu icon
logo
Menu icon 2

Mechanics overview

Camera

World

Time

Movement

Combat

Interact with objects

Play a Role

Management

Relax - Watch Cinematics

Relax - Vibe Check

Foundations overview

Vision

Genre

Accessibility

Difficulty

Adaptive design

Game Size

Game Feel

Aesthetics overview

Theme

Mood

Game feel

Physics

Visual style

Sound

User Interface

Reverse drodpwn icon

UI overview

Typography

Colors

Structure overview

Progression for

Story

Levels

Skill

Abilities, resources

Progression order

Linear

Open World

Branching

logo yb
home

Home

getting started

Get Started

Foundation

Foundations

Components

Mechanics

structure signposts

Structure

aesthetic palette

Aesthetics

case library

Cases

radio blog

Blog

patreon icon
instagram icon
youtube icon
bluesky icon

Alto Odyssey

Minimalist mobile endless runner about snowboarding and sandboarding

Gameplay screenshot from the game

My Background


I was

Gameplay


Shoot, brawl, climb, explore


Spoiler

Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.


Aesthetics: Elegant


The game is a love letter to graphic design. It feels like an ode to legacies of Harry Beck's London Tube map and Massimo Vignelli’s New York City Subway map.


Sound design was codeveloped with Disasterpeace.
The procedurally generated sound FX form the abstract music that feels chill while you’re doing okay, but unnerving when peeps (passengers) start to overcrowd.


Overall, I would say that even if the game didn’t have all the texts and translations, the graphic design, animation and player’s real life experiences with the signage would do keep it accessible.


Developer's Vision


Inspired by

Conclusion


Mini Metro

Additional links


Watch


On this page

Alto Odyssey

Logo of YBdesigning

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

Social

Instagram

Bluesky

YouTube

Patreon

More

References

Top patrons

Changelog

About project