Hardcore Action RPG in a dark gothic fantasy world
On this page
Developed by
From Software
First released in
2015
Developer’s vision
Inspired by
Gameplay mechanics
Shoot, brawl, climb, explore
Spoiler
Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.
Playground structure
Mood & aesthetics
Spare thoughts
My background
I was
Conclusion
Mini Metro
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
Social
Bluesky
YouTube
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More
References
Top patrons
Changelog
About project

Mechanics overview
Camera
World
Time
Movement
Combat
Interact with objects
Play a Role
Management
Relax - Watch Cinematics
Relax - Vibe Check
Foundations overview
Vision
Genre
Accessibility
Difficulty
Adaptive design
Game Size
Game Feel
Aesthetics overview
Theme
Mood
Game feel
Physics
Visual style
Sound
User Interface
UI overview
Typography
Colors
Structure overview
Progression for
Story
Levels
Skill
Abilities, resources
Progression order
Linear
Open World
Branching
Home
Get Started
Foundations
Mechanics
Structure
Aesthetics
Cases
Blog
Hardcore Action RPG in a dark gothic fantasy world
First released in
2015
Developed by
From Software
Where to Play
...
Developer’s vision
Inspired by
Gameplay mechanics
Shoot, brawl, climb, explore
Spoiler
Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.
Playground structure
Mood & aesthetics
Spare thoughts
My background
I was
Conclusion
Mini Metro
On this page
Bloodborne
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
Social
Bluesky
YouTube
Patreon
More
References
Top patrons
Changelog
About project