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Accessibility - Difficulty Balancing

 

On this page

Mini Metro

Background

Gameplay

Aesthetics

Variety

Accessibility

Conclusion

Difficulty


Adaptive Difficulty

  • Game secretly helps bad players & makes good players struggle more (Feedback Loop)


Assist mode & Settings


Multiple ways to complete game

  • Bloodborne - Grind, different tactics, asking for help
  • Mario - Multiple paths


Feedback Loops

Positive Feedback Loops

  • Good Players get more
  • Bad players lose more

Negative Feedback Loops:

  • Good players at disadvantage
  • Bad players are assisted

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YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

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Glossary

Accessibility - Difficulty Balancing

 

Difficulty


Adaptive Difficulty

  • Game secretly helps bad players & makes good players struggle more (Feedback Loop)


Assist mode & Settings


Multiple ways to complete game

  • Bloodborne - Grind, different tactics, asking for help
  • Mario - Multiple paths


Feedback Loops

Positive Feedback Loops

  • Good Players get more
  • Bad players lose more

Negative Feedback Loops:

  • Good players at disadvantage
  • Bad players are assisted

On this page

Mini Metro

Background

Gameplay

Aesthetics

Variety

Accessibility

Conclusion

Previous

Previous article

Next

Next article

Logo of YBdesigning

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

Social

Instagram

Bluesky

YouTube

Patreon

More

References

Top patrons

Changelog

About project