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Accessibility - Motor Disabilites

 

On this page

Mini Metro

Background

Gameplay

Aesthetics

Variety

Accessibility

Conclusion

Reduce complexity


Camera Assist


Controller options to:

  • Use only one stick
  • Flip Sticks


PC:

  • Click to move


Complex combos

  • Automatic combos - less buttons


QTEs


Options to:

  • Turn it off (autocomplete)


Repeated button presses


Options to:

  • Turn it off
  • Change to hold the button


Hold button


Options to:

  • Change to tap


Examples:

  • Shooters - tap to aim
  • Mario Kart - always ride forward


Difficulty modes


Options to:

  • Change difficulty of certain aspects of the game
  • In-game Assist Mode


Examples:

  • Celeste
    • Assist Mode as a gameplay pillar
  • Fallout 3
  • Transistor


Pause


  • Allow to pause


Vibration


Options to:

  • Turn it off
  • Change intensity



Difficult controls


Difficult Controls


Options to:

  • Change control Layout
  • Custom Remap controls


Gyroscope controls


Options to:

  • Turn it off


VR controls


Options to:

  • Turn it off


Window mode


Options to:

  • Play on PC with on-screen keyboard


Mouse and joystick movement


Options to:

  • Change sensitivity
  • Dead zone
  • etc


Console level solutions


Options to:

  • Remap controls


Hardware


Accessible controllers

  • Pro controllers
  • Specific controllers

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YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

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Glossary

Accessibility - Motor Disabilites

 

Reduce complexity


Camera Assist


Controller options to:

  • Use only one stick
  • Flip Sticks


PC:

  • Click to move


Complex combos

  • Automatic combos - less buttons


QTEs


Options to:

  • Turn it off (autocomplete)


Repeated button presses


Options to:

  • Turn it off
  • Change to hold the button


Hold button


Options to:

  • Change to tap


Examples:

  • Shooters - tap to aim
  • Mario Kart - always ride forward


Difficulty modes


Options to:

  • Change difficulty of certain aspects of the game
  • In-game Assist Mode


Examples:

  • Celeste
    • Assist Mode as a gameplay pillar
  • Fallout 3
  • Transistor


Pause


  • Allow to pause


Vibration


Options to:

  • Turn it off
  • Change intensity



Difficult controls


Difficult Controls


Options to:

  • Change control Layout
  • Custom Remap controls


Gyroscope controls


Options to:

  • Turn it off


VR controls


Options to:

  • Turn it off


Window mode


Options to:

  • Play on PC with on-screen keyboard


Mouse and joystick movement


Options to:

  • Change sensitivity
  • Dead zone
  • etc


Console level solutions


Options to:

  • Remap controls


Hardware


Accessible controllers

  • Pro controllers
  • Specific controllers

On this page

Mini Metro

Background

Gameplay

Aesthetics

Variety

Accessibility

Conclusion

Previous

Previous article

Next

Next article

Logo of YBdesigning

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

Social

Instagram

Bluesky

YouTube

Patreon

More

References

Top patrons

Changelog

About project