
Mechanics
What you actually do in the game

Camera

Time

Movement - Move
Basics of character walk, run

Movement - Jump
Press X to Jump

Movement - Climb
Climbing up the wall...

Movement - Swing
Spider-Man vs Bionic Commando

Movement - Swim

Combat - Close
How to make a juicy brawler combat

Combat - Shooting
How to make a shooting combat good and fun

Combat - Sneak
From Snakes to Fishers

Interact with object
Secrets ot interactivity

Play a Role

Manage Army

Manage Business

Manage Resources

Stamina
How much action player can do

Health
How close to failure player is

Relax - Watch cinematics

Relax - Vibe Check

High Level - Don't Fail - Survive

High Level - Progress
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
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References
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Changelog
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Home
Get Started
Foundations
Mechanics
Structure
Aesthetics
Cases
Blog
Mechanics overview
Camera
World
Time
Movement
Combat
Interact with objects
Play a Role
Management
Relax - Watch Cinematics
Relax - Vibe Check
Mechanics
What you actually do in the game


Camera

Time

Movement - Move
Basics of character walk, run

Movement - Jump
Press X to Jump

Movement - Climb
Climbing up the wall...

Movement - Swing
Spider-Man vs Bionic Commando

Movement - Swim

Combat - Close
How to make a juicy brawler combat

Combat - Shooting
How to make a shooting combat good and fun

Combat - Sneak
From Snakes to Fishers

Interact with object
Secrets ot interactivity

Play a Role

Manage Army

Manage Business

Manage Resources

Stamina
How much action player can do

Health
How close to failure player is

Relax - Watch cinematics

Relax - Vibe Check

High Level - Don't Fail - Survive

High Level - Progress
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
Social
Bluesky
YouTube
Patreon
More
References
Top patrons
Changelog
About project