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Uncharted: Drake's Deception

Third person action-adventure that everyone knows

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Background

Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.


They decided to make Indiana Jones-esque adventure

 

Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.

Gameplay

 


 

Awesome 3d rendering for that time! Characters feel real, sound real, and

 

So, pillars that they had to swap were:

  • Combat - shooting on foot
  • Climbing
  • Exploration

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YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

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ChangelogAbout project

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Foundations

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Components

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Blog

Uncharted: Drake's Deception

Third person action-adventure that everyone knows

On this page

Background

Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.


They decided to make Indiana Jones-esque adventure

 

Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.

Gameplay

 


 

Awesome 3d rendering for that time! Characters feel real, sound real, and

 

So, pillars that they had to swap were:

  • Combat - shooting on foot
  • Climbing
  • Exploration

Previous

Previous article

Next

Next article

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

More

References

Top patrons

ChangelogAbout project

Home

Get Started

Foundations

Variables

Components

Cases

Blog

Uncharted: Drake's Deception

Third person action-adventure that everyone knows

Background

Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.


They decided to make Indiana Jones-esque adventure

 

Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.

Gameplay

 


 

Awesome 3d rendering for that time! Characters feel real, sound real, and

 

So, pillars that they had to swap were:

  • Combat - shooting on foot
  • Climbing
  • Exploration

 


 


 


On this page

Mini Metro

Previous

Previous article

Next

Next article

YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer

More

References

Top patrons

ChangelogAbout project