
Uncharted: Drake's Deception
Third person action-adventure that everyone knows
On this page
Background
Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.
They decided to make Indiana Jones-esque adventure
Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.
Gameplay
Awesome 3d rendering for that time! Characters feel real, sound real, and
So, pillars that they had to swap were:
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YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
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Foundations overview
Vision
Genre
Accessibility
Difficulty
Adaptive design
Game Size
Game Feel
Glossary
Modifiers overview
Assets design
Camera
Colors
Physics
Sound
User Interface
UI overview
Typography
Colors
Verbs overview
Combat
Movement
Adventure
Navigation
Strategy
Exploration
Role-Playing
Home
Get Started
Foundations
Verbs
Modifiers
Cases
Blog
Uncharted: Drake's Deception
Third person action-adventure that everyone knows
On this page
Background
Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.
They decided to make Indiana Jones-esque adventure
Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.
Gameplay
Awesome 3d rendering for that time! Characters feel real, sound real, and
So, pillars that they had to swap were:
Previous
Previous article
Next
Next article
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More
Foundations overview
Vision
Genre
Accessibility
Difficulty
Adaptive design
Game Size
Game Feel
Glossary
Modifiers overview
Assets design
Camera
Colors
Physics
Sound
User Interface
UI overview
Typography
Colors
Verbs overview
Combat
Movement
Adventure
Navigation
Strategy
Exploration
Role-Playing
Home
Get Started
Foundations
Verbs
Modifiers
Cases
Blog
Third person action-adventure that everyone knows
Background
Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.
They decided to make Indiana Jones-esque adventure
Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.
Gameplay
Awesome 3d rendering for that time! Characters feel real, sound real, and
So, pillars that they had to swap were:
On this page
Uncharted: Drake's Deception
Previous
Previous article
Next
Next article
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More