
Uncharted: Drake's Deception
Third person action-adventure that everyone knows
On this page
Mini Metro
Background
Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.
They decided to make Indiana Jones-esque adventure
Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.
Gameplay
Awesome 3d rendering for that time! Characters feel real, sound real, and
So, pillars that they had to swap were:
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YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
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Uncharted: Drake's Deception
Third person action-adventure that everyone knows
On this page
Background
Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.
They decided to make Indiana Jones-esque adventure
Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.
Gameplay
Awesome 3d rendering for that time! Characters feel real, sound real, and
So, pillars that they had to swap were:
Previous
Previous article
Next
Next article
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More
Home
Get Started
Foundations
Variables
Components
Cases
Blog
Third person action-adventure that everyone knows
Background
Naughty Dog needed next generation action-adventure with leap in graphics available thanks to PS3 hardware.
They decided to make Indiana Jones-esque adventure
Shooting was added very late in production (that is unbelievable). They had an auto-aim, showed off Drake beating enemies with items.
Gameplay
Awesome 3d rendering for that time! Characters feel real, sound real, and
So, pillars that they had to swap were:
On this page
Mini Metro
Previous
Previous article
Next
Next article
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More