
Foundations
Foundations inform the basis of any great user interface, from accessibility standards to essential patterns for layout and interaction.

Accessibility

Accessibility - Accessibility
Accessibility Accessible design enables users with diverse abilities to navigate, understand, and enjoy a game

Accessibility - Difficulty Balancing
Vision of game

Vision of game - Adaptive design
Adaptive design makes products more usable by responding to device, user, and environmental contexts

Vision of game - Game Scope
How to avoid scope creep

Vision of game - Genre
Complicated story systematization of video game genres

Vision of game - Remaking, remastering
Differences between remakes, remasters and other REs
User Experience
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More
Foundations overview
Vision
Genre
Accessibility
Difficulty
Adaptive design
Game Size
Game Feel
Glossary
Modifiers overview
Assets design
Camera
Colors
Physics
Sound
User Interface
UI overview
Typography
Colors
Verbs overview
Combat
Movement
Adventure
Navigation
Strategy
Exploration
Role-Playing
Home
Get Started
Foundations
Verbs
Modifiers
Cases
Blog
Foundations
Foundations inform the basis of any great user interface, from accessibility standards to essential patterns for layout and interaction.

Accessibility

Accessibility - Accessibility
Accessibility Accessible design enables users with diverse abilities to navigate, understand, and enjoy a game

Accessibility - Difficulty Balancing
Vision of game

Vision of game - Adaptive design
Adaptive design makes products more usable by responding to device, user, and environmental contexts

Vision of game - Game Scope
How to avoid scope creep

Vision of game - Genre
Complicated story systematization of video game genres

Vision of game - Remaking, remastering
Differences between remakes, remasters and other REs
User Experience
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More
Home
Get Started
Foundations
Verbs
Modifiers
Cases
Blog
Foundations overview
Vision
Genre
Accessibility
Difficulty
Adaptive design
Game Size
Game Feel
Glossary
Foundations
Foundations inform the basis of any great user interface, from accessibility standards to essential patterns for layout and interaction.

Accessibility

Accessibility - Accessibility
Accessibility Accessible design enables users with diverse abilities to navigate, understand, and enjoy a game

Accessibility - Difficulty Balancing
Vision of game

Vision of game - Adaptive design
Adaptive design makes products more usable by responding to device, user, and environmental contexts

Vision of game - Game Scope
How to avoid scope creep

Vision of game - Genre
Complicated story systematization of video game genres

Vision of game - Remaking, remastering
Differences between remakes, remasters and other REs
User Experience
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More
Home
Get Started
Foundations
Verbs
Modifiers
Cases
Blog
Foundations overview
Vision
Genre
Accessibility
Difficulty
Adaptive design
Game Size
Game Feel
Glossary
Foundations
Foundations inform the basis of any great user interface, from accessibility standards to essential patterns for layout and interaction.

Accessibility

Accessibility - Accessibility
Accessibility Accessible design enables users with diverse abilities to navigate, understand, and enjoy a game

Accessibility - Difficulty Balancing

Vision of game - Adaptive design
Adaptive design makes products more usable by responding to device, user, and environmental contexts

Vision of game - Game Scope
How to avoid scope creep

Vision of game - Genre
Complicated story systematization of video game genres

Vision of game - Remaking, remastering
Differences between remakes, remasters and other REs

Disciplines - Game Design

Level Design

Disciplines - Game Feel

Disciplines - User Experience
Vision of game

Vision of game - Adaptive design
Adaptive design makes products more usable by responding to device, user, and environmental contexts

Vision of game - Game Scope
How to avoid scope creep

Vision of game - Genre
Complicated story systematization of video game genres

Vision of game - Remaking, remastering
Differences between remakes, remasters and other REs
Disciplines
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More