
Randomness
Randomness is utillised in different ways in games. From world generation, content of treasure chest to special effects
On this page
Randomness
Background
Gameplay
Aesthetics
Variety
Background
Inspired by their experiences at navigating the London metro map developers from Dinosaur Polo Club jammed and created the game about managing the rail transit networks.
And in the process they’ve mastered the Minimalist approach to game design.
Lets see how they did that.
References
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YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
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Foundations overview
Vision
Genre
Accessibility
Difficulty
Adaptive design
Game Size
Game Feel
Glossary
Supports overview
Assets design
Camera
Colors
Physics
Sound
User Interface
UI overview
Typography
Colors
Verbs overview
Combat
Movement
Adventure
Navigation
Strategy
Exploration
Role-Playing
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Randomness
Randomness is utillised in different ways in games. From world generation, content of treasure chest to special effects
On this page
Gameplay
Aesthetics
Variety
Background
Inspired by their experiences at navigating the London metro map developers from Dinosaur Polo Club jammed and created the game about managing the rail transit networks.
And in the process they’ve mastered the Minimalist approach to game design.
Lets see how they did that.
References
Watch:
Read:
Previous
Previous article
Next
Next article
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More
Home
Get Started
Foundations
Verbs
Supports
Cases
Blog
Supports overview
Assets design
Camera
Colors
Physics
Sound
User Interface
UI overview
Typography
Colors
Randomness is utillised in different ways in games. From world generation, content of treasure chest to special effects
Background
Inspired by their experiences at navigating the London metro map developers from Dinosaur Polo Club jammed and created the game about managing the rail transit networks.
And in the process they’ve mastered the Minimalist approach to game design.
Lets see how they did that.
References
Watch:
Read:
On this page
Randomness
Gameplay
Aesthetics
Variety
Accessibility
Conclusion
Previous
Previous article
Next
Next article
YBdesigning is a personal blog and guide into game design by Yelnar Bolatov, classical web & app UI/UX designer
More